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Plamo-Kyoshiro

Plamo-Kyoshiro

Chapter 12
0


The story of Plamo-Kyoshiro is about Shiro Kyoda, a young boy from Tamiya City and a student of the Bandai Elementary School. Shiro is an enthusiast of plastic model kits and \"Plamo Simulation\", a plastic model battle game. Shiro\'s dream is to become the representative of Japan in the World Simulation Tournament and be able to fight in the finals in the Battle of Hobbytopia. In addition to that, the manga contained original designs that would later inspire the Mobile Suit Variations and BB Senshi series.

Netachara-Tensei Toka Anmarida!

Netachara-Tensei Toka Anmarida!

Chapter 26.2
0


Toru Aikawa, a college student who spends his days immersing himself in games because his daily life is so boring, was standing alone in a forest in a different world before he even could realize why. Moreover, it seems that he has reincarnated into the \"Neta character\" he made in a game. The Genderswap reincarnation of the strongest heroine packed with overflowing Chuunibyo and ideals! The strongest genderswap reincarnation fantasy begins here !! --- **Note:** A Neta character is a character whose action has captured the hearts of viewers and players and has been turned into a important part of the story.

Duel Masters

Duel Masters

Chapter 5
2,393


The story centers around the card game Duel Masters, which revolves around five civilizations consisting of Fire, Water, Light, Darkness and Nature. The original storyline follows Shobu Kirifuda, a young boy who likes to play Duel Masters. He and a few duelists are known to bring the monsters on the cards to life in their duels. Shobu engages in this card game so that he can be the best duelist like his father was.

Hoshizora no Karasu

Hoshizora no Karasu

Chapter 51
453,794


Karasuma Waka is a 13 years old girl who adores Go. She received this passion for the game from her grand father, a professional Go player. She loves Go so much that she even forgets to get her hair cut! However, her mother doesn't allow her to play Go, since she has a bad image of her father, who once left to play a game while his wife was dying. One day, Waka sees a game of a very strong professional player called Sagisaka Souji. Impressed by his style, she decides to become pro despite the objection of her mother. The young girl proposes her a bet: if she wins the next tournament, her mother will allow her to become pro, otherwise she will abandon her dream. Can she win her bet and realize her dream? (Source: eurogotv.com)

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